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I'm a proper scener again!

Now, for some bizarre reason ā€“ (and from what he said, I really think it was more about notching up another release for Cosine), TMR invited me to join Cosine ā€“ and in a moment of weakness I agreed! So, I must be a real scener now Iā€™m in a group!? As such, Melissa will be a Cosine release.

Following much encouragement (bordering on harassment by TMR on #lemon64 I got down to learning to code properly by starting to put a simple little game together. You can download the latest work in progress version here.

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I've drawn a cow

Melissa

Wouldn’t you know what… I’ve only gone and drawn a bloody cow! After a 13 year absence from the scene, I’ve started playing around with those odd-shaped pixels again! You can download a 64 prg file here. There’s an entry here on CSDb for it too.

This the the first piece of pixelling for such a long time but it wasn’t long before all those latent techniques started to come back to me. Having browsed some of the latest graphic releases on CSDb I am more than aware that things have come on a long way and my rather mediocre skills needed some updating.

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Interviewed for C64 Headquarters

You can now read an interview that I’ve done for the C64 Headquarters. The interview is here.

It’s been an interesting month so far. I’ve been trying to back into coding again. I’ve been both surprised and disappointed at the amount of stuff that I’ve remembered (or haven’t). I’ve have managed to do something though which may lead to something – you never know! Hopefully I’ll have some “work in progress” previews up at some point.

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Bizzmo's retro-computing site is mainly focused on the Commodore 64 with a hint of Amiga for good measure.

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